You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
This commit is contained in:
@@ -189,4 +189,4 @@ def configure(env):
|
||||
if not env["use_volk"]:
|
||||
env.Append(LINKFLAGS=["-L$VULKAN_SDK_PATH/MoltenVK/MoltenVK.xcframework/macos-arm64_x86_64/", "-lMoltenVK"])
|
||||
|
||||
# env.Append(CPPDEFINES=['GLES_ENABLED', 'OPENGL_ENABLED'])
|
||||
# env.Append(CPPDEFINES=['GLES_ENABLED', 'GLES3_ENABLED'])
|
||||
|
||||
Reference in New Issue
Block a user