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Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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@@ -33,9 +33,9 @@
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#ifdef X11_ENABLED
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#include "drivers/opengl/rasterizer_platforms.h"
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#include "drivers/gles3/rasterizer_platforms.h"
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#ifdef OPENGL_ENABLED
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#ifdef GLES3_ENABLED
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#include "core/os/os.h"
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#include "core/templates/local_vector.h"
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@@ -124,7 +124,7 @@ public:
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~GLManager_X11();
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};
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#endif // OPENGL_ENABLED
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#endif // GLES3_ENABLED
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#endif // X11_ENABLED
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#endif // GL_MANAGER_X11_H
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