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Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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@@ -29,7 +29,7 @@
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/*************************************************************************/
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#ifdef X11_ENABLED
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#if defined(OPENGL_ENABLED)
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#if defined(GLES3_ENABLED)
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#include "detect_prime_x11.h"
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