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Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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@@ -381,7 +381,7 @@ def configure(env):
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# No pkgconfig file for glslang so far
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env.Append(LIBS=["glslang", "SPIRV"])
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env.Append(CPPDEFINES=["OPENGL_ENABLED"])
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env.Append(CPPDEFINES=["GLES3_ENABLED"])
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env.Append(LIBS=["GL"])
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env.Append(LIBS=["pthread"])
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