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Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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@@ -1612,7 +1612,7 @@ Vector<String> EditorExportPlatformAndroid::get_enabled_abis(const Ref<EditorExp
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void EditorExportPlatformAndroid::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
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String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
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if (driver == "OpenGL") {
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if (driver == "OpenGL3") {
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r_features->push_back("etc");
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}
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// FIXME: Review what texture formats are used for Vulkan.
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