1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Use OpenGL 3.3 core profile instead of compatibility profile

- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
This commit is contained in:
Clay John
2021-10-26 08:18:39 -07:00
committed by Hugo Locurcio
parent ce97ddbcb1
commit 8a10bb7d0d
83 changed files with 2155 additions and 8187 deletions

View File

@@ -1573,8 +1573,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
String display_driver = DisplayServer::get_create_function_name(display_driver_idx);
// rendering_driver now held in static global String in main and initialized in setup()
print_line("creating display driver : " + display_driver);
print_line("creating rendering driver : " + rendering_driver);
Error err;
display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_size, err);
if (err != OK || display_server == nullptr) {