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Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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@@ -1573,8 +1573,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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String display_driver = DisplayServer::get_create_function_name(display_driver_idx);
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// rendering_driver now held in static global String in main and initialized in setup()
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print_line("creating display driver : " + display_driver);
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print_line("creating rendering driver : " + rendering_driver);
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Error err;
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display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_size, err);
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if (err != OK || display_server == nullptr) {
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