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Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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@@ -478,7 +478,7 @@ private:
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if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "Vulkan") {
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initial_settings["rendering/driver/driver_name"] = "Vulkan";
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} else {
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initial_settings["rendering/driver/driver_name"] = "OpenGL";
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initial_settings["rendering/driver/driver_name"] = "OpenGL3";
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initial_settings["rendering/textures/vram_compression/import_etc2"] = false;
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initial_settings["rendering/textures/vram_compression/import_etc"] = true;
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}
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