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Use OpenGL 3.3 core profile instead of compatibility profile

- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
This commit is contained in:
Clay John
2021-10-26 08:18:39 -07:00
committed by Hugo Locurcio
parent ce97ddbcb1
commit 8a10bb7d0d
83 changed files with 2155 additions and 8187 deletions

View File

@@ -478,7 +478,7 @@ private:
if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "Vulkan") {
initial_settings["rendering/driver/driver_name"] = "Vulkan";
} else {
initial_settings["rendering/driver/driver_name"] = "OpenGL";
initial_settings["rendering/driver/driver_name"] = "OpenGL3";
initial_settings["rendering/textures/vram_compression/import_etc2"] = false;
initial_settings["rendering/textures/vram_compression/import_etc"] = true;
}