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Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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@@ -1246,7 +1246,7 @@ void VisualShaderEditor::_update_options_menu() {
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Color unsupported_color = get_theme_color(SNAME("error_color"), SNAME("Editor"));
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Color supported_color = get_theme_color(SNAME("warning_color"), SNAME("Editor"));
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static bool low_driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "opengl";
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static bool low_driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "opengl3";
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Map<String, TreeItem *> folders;
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