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Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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@@ -604,7 +604,7 @@ void OS::_bind_methods() {
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ADD_PROPERTY_DEFAULT("low_processor_usage_mode_sleep_usec", 6900);
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BIND_ENUM_CONSTANT(VIDEO_DRIVER_VULKAN);
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BIND_ENUM_CONSTANT(VIDEO_DRIVER_OPENGL);
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BIND_ENUM_CONSTANT(VIDEO_DRIVER_OPENGL_3);
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BIND_ENUM_CONSTANT(DAY_SUNDAY);
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BIND_ENUM_CONSTANT(DAY_MONDAY);
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