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Remove unused variable in ScriptEditorDebugger
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@@ -467,7 +467,6 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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String type = p_data[1];
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String type = p_data[1];
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Array properties = p_data[2];
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Array properties = p_data[2];
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bool is_new_object = false;
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if (remote_objects.has(id)) {
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if (remote_objects.has(id)) {
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debugObj = remote_objects[id];
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debugObj = remote_objects[id];
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} else {
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} else {
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@@ -475,7 +474,6 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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debugObj->remote_object_id = id;
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debugObj->remote_object_id = id;
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debugObj->type_name = type;
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debugObj->type_name = type;
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remote_objects[id] = debugObj;
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remote_objects[id] = debugObj;
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is_new_object = true;
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debugObj->connect("value_edited", this, "_scene_tree_property_value_edited");
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debugObj->connect("value_edited", this, "_scene_tree_property_value_edited");
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}
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}
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