1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Remove unused variable in ScriptEditorDebugger

This commit is contained in:
Michael Alexsander Silva Dias
2018-11-11 15:35:09 -02:00
parent d16ce4a8ed
commit 8a08a9fb6a

View File

@@ -467,7 +467,6 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
String type = p_data[1];
Array properties = p_data[2];
bool is_new_object = false;
if (remote_objects.has(id)) {
debugObj = remote_objects[id];
} else {
@@ -475,7 +474,6 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
debugObj->remote_object_id = id;
debugObj->type_name = type;
remote_objects[id] = debugObj;
is_new_object = true;
debugObj->connect("value_edited", this, "_scene_tree_property_value_edited");
}