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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Fix incorrect CAMERA_DIRECTION_WORLD calculation

This commit is contained in:
jsjtxietian
2023-12-26 14:09:44 +08:00
parent 13a0d6e9b2
commit 89d7a2f0a5
3 changed files with 3 additions and 3 deletions

View File

@@ -1272,7 +1272,7 @@ MaterialStorage::MaterialStorage() {
actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz"; actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz";
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.inv_view_matrix[2].xyz";
actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers"; actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * model_matrix)[3].xyz"; actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * model_matrix)[3].xyz";

View File

@@ -626,7 +626,7 @@ void SceneShaderForwardClustered::init(const String p_defines) {
actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz"; actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz";
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.inv_view_matrix[2].xyz";
actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers"; actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * read_model_matrix)[3].xyz"; actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * read_model_matrix)[3].xyz";

View File

@@ -530,7 +530,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz"; actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz";
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.inv_view_matrix[2].xyz";
actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers"; actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * read_model_matrix)[3].xyz"; actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * read_model_matrix)[3].xyz";