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Fix round preview getting square on "run scene" (issue 16734)
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@@ -40,7 +40,7 @@
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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static void post_process_preview(Ref<Image> p_image) {
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void post_process_preview(Ref<Image> p_image) {
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if (p_image->get_format() != Image::FORMAT_RGBA8)
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p_image->convert(Image::FORMAT_RGBA8);
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