1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-21 14:57:09 +00:00

2D Rewrite Step [1]

-=-=-=-=-=-=-=-=-=-

-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
This commit is contained in:
Juan Linietsky
2015-01-10 17:35:26 -03:00
parent 78f4b93703
commit 8997084831
35 changed files with 653 additions and 7694 deletions

View File

@@ -86,6 +86,8 @@ public:
ARRAY_WEIGHTS_SIZE=4,
MAX_PARTICLE_COLOR_PHASES=4,
MAX_PARTICLE_ATTRACTORS=4,
CANVAS_ITEM_Z_MAX=1024,
CANVAS_ITEM_Z_DEFAULT=512,
MAX_CURSORS = 8,
@@ -982,6 +984,7 @@ public:
virtual void canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend)=0;
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore)=0;
virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable)=0;
virtual void canvas_item_set_z(RID p_item, int p_z)=0;
virtual void canvas_item_clear(RID p_item)=0;
virtual void canvas_item_raise(RID p_item)=0;