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2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
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@@ -1615,6 +1615,11 @@ void RasterizerDummy::canvas_draw_polygon(int p_vertex_count, const int* p_indic
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void RasterizerDummy::canvas_set_transform(const Matrix32& p_transform) {
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}
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void RasterizerDummy::canvas_render_items(CanvasItem *p_item_list) {
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}
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/* ENVIRONMENT */
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