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2D Rewrite Step [1]

-=-=-=-=-=-=-=-=-=-

-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
This commit is contained in:
Juan Linietsky
2015-01-10 17:35:26 -03:00
parent 78f4b93703
commit 8997084831
35 changed files with 653 additions and 7694 deletions

View File

@@ -1615,6 +1615,11 @@ void RasterizerDummy::canvas_draw_polygon(int p_vertex_count, const int* p_indic
void RasterizerDummy::canvas_set_transform(const Matrix32& p_transform) {
}
void RasterizerDummy::canvas_render_items(CanvasItem *p_item_list) {
}
/* ENVIRONMENT */