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2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
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@@ -26,7 +26,6 @@ def get_opts():
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('game_center', 'Support for game center', 'yes'),
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('store_kit', 'Support for in-app store', 'yes'),
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('ios_gles22_override', 'Force GLES2.0 on iOS', 'yes'),
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('ios_GLES1_override', 'Force legacy GLES (1.1) on iOS', 'no'),
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('ios_appirater', 'Enable Appirater', 'no'),
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('ios_exceptions', 'Use exceptions when compiling on playbook', 'yes'),
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]
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@@ -130,7 +129,7 @@ def configure(env):
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env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate'
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env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES1_ENABLED', '-DMPC_FIXED_POINT'])
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env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DMPC_FIXED_POINT'])
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if env['ios_exceptions'] == 'yes':
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env.Append(CPPFLAGS=['-fexceptions'])
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else:
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