1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge pull request #105437 from Ansraer/teleport_spatial_nodes

Allow moving meshes without motion vectors
This commit is contained in:
Thaddeus Crews
2025-04-25 11:36:08 -05:00
13 changed files with 55 additions and 7 deletions

View File

@@ -1449,6 +1449,8 @@ public:
virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0;
virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
virtual void instance_teleport(RID p_instance) = 0;
virtual void instance_set_custom_aabb(RID p_instance, AABB aabb) = 0;
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0;