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mirror of https://github.com/godotengine/godot.git synced 2025-11-17 14:11:06 +00:00

Code simplifications

CPPcheck found most of them.

no need to assign the variable twice:
- AnimationTrackEditTypeAudio
- SSEffects

variable is assigned in all if-else clauses:
- EditorHelp
- AndroidInputHandler
- MenuBar
- ShaderCompiler

same if clause:
- ItemList

clearing an empty bitfield has no effect:
- Viewport
This commit is contained in:
Markus Sauermann
2023-06-09 17:00:50 +02:00
parent f2ce0b6741
commit 890fdd56df
8 changed files with 6 additions and 14 deletions

View File

@@ -875,8 +875,6 @@ void AnimationTrackEditTypeAudio::draw_key(int p_index, float p_pixels_sec, int
Ref<AudioStreamPreview> preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(stream);
float preview_len = preview->get_length();
int pixel_total_len = len * p_pixels_sec;
len -= end_ofs;
@@ -918,7 +916,7 @@ void AnimationTrackEditTypeAudio::draw_key(int p_index, float p_pixels_sec, int
Vector<Vector2> points;
points.resize((to_x - from_x) * 2);
preview_len = preview->get_length();
float preview_len = preview->get_length();
for (int i = from_x; i < to_x; i++) {
float ofs = (i - pixel_begin) * preview_len / pixel_total_len;