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EditorNode: Ignore unhandled input if there is a dialog visible
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@@ -164,7 +164,7 @@ void EditorNode::_update_title() {
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void EditorNode::_unhandled_input(const InputEvent& p_event) {
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if (p_event.type==InputEvent::KEY && p_event.key.pressed && !p_event.key.echo) {
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if (p_event.type==InputEvent::KEY && p_event.key.pressed && !p_event.key.echo && !gui_base->get_viewport()->gui_has_modal_stack()) {
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switch(p_event.key.scancode) {
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