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Make sure IK target is inside tree before using its transform
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@@ -542,7 +542,7 @@ Transform3D SkeletonIK3D::_get_target_transform() {
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target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override));
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}
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if (target_node_override) {
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if (target_node_override && target_node_override->is_inside_tree()) {
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return target_node_override->get_global_transform();
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} else {
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return target;
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