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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

C#/netcore: Add base desktop game export implementation

This base implementation is still very barebones but it defines the path
for how exporting will work (at least when embedding the .NET runtime).

Many manual steps are still needed, which should be automatized in the
future. For example, in addition to the API assemblies, now you also
need to copy the GodotPlugins assembly to each game project.
This commit is contained in:
Ignacio Roldán Etcheverry
2021-12-28 23:25:16 +01:00
parent f88d8902cf
commit 88e367a406
51 changed files with 1568 additions and 1224 deletions

View File

@@ -25,7 +25,7 @@ def configure(env, env_mono):
if tools_enabled and not module_supports_tools_on(env["platform"]):
raise RuntimeError("This module does not currently support building for this platform with tools enabled")
if env["tools"] or env["target"] != "release":
if env["tools"]:
env_mono.Append(CPPDEFINES=["GD_MONO_HOT_RELOAD"])
app_host_dir = find_dotnet_app_host_dir(env)
@@ -47,29 +47,33 @@ def configure(env, env_mono):
check_app_host_file_exists("hostfxr.h")
check_app_host_file_exists("coreclr_delegates.h")
env.Append(LIBPATH=[app_host_dir])
env_mono.Prepend(CPPPATH=app_host_dir)
libnethost_path = os.path.join(app_host_dir, "libnethost.lib" if os.name == "nt" else "libnethost.a")
env.Append(LIBPATH=[app_host_dir])
if env["platform"] == "windows":
env_mono.Append(CPPDEFINES=["NETHOST_USE_AS_STATIC"])
# Only the editor build links nethost, which is needed to find hostfxr.
# Exported games don't need this logic as hostfxr is bundled with them.
if tools_enabled:
libnethost_path = os.path.join(app_host_dir, "libnethost.lib" if os.name == "nt" else "libnethost.a")
if env.msvc:
env.Append(LINKFLAGS="libnethost.lib")
if env["platform"] == "windows":
env_mono.Append(CPPDEFINES=["NETHOST_USE_AS_STATIC"])
if env.msvc:
env.Append(LINKFLAGS="libnethost.lib")
else:
env.Append(LINKFLAGS=["-Wl,-whole-archive", libnethost_path, "-Wl,-no-whole-archive"])
else:
env.Append(LINKFLAGS=["-Wl,-whole-archive", libnethost_path, "-Wl,-no-whole-archive"])
else:
is_apple = env["platform"] in ["macos", "ios"]
# is_macos = is_apple and not is_ios
is_apple = env["platform"] in ["macos", "ios"]
# is_macos = is_apple and not is_ios
# if is_ios and not is_ios_sim:
# env_mono.Append(CPPDEFINES=["IOS_DEVICE"])
# if is_ios and not is_ios_sim:
# env_mono.Append(CPPDEFINES=["IOS_DEVICE"])
if is_apple:
env.Append(LINKFLAGS=["-Wl,-force_load," + libnethost_path])
else:
env.Append(LINKFLAGS=["-Wl,-whole-archive", libnethost_path, "-Wl,-no-whole-archive"])
if is_apple:
env.Append(LINKFLAGS=["-Wl,-force_load," + libnethost_path])
else:
env.Append(LINKFLAGS=["-Wl,-whole-archive", libnethost_path, "-Wl,-no-whole-archive"])
def find_dotnet_app_host_dir(env):
@@ -156,7 +160,8 @@ def find_app_host_version(dotnet_cmd, search_version_str):
search_version = LooseVersion(search_version_str)
try:
lines = subprocess.check_output([dotnet_cmd, "--list-runtimes"]).splitlines()
env = dict(os.environ, DOTNET_CLI_UI_LANGUAGE="en-US")
lines = subprocess.check_output([dotnet_cmd, "--list-runtimes"], env=env).splitlines()
for line_bytes in lines:
line = line_bytes.decode("utf-8")
@@ -188,7 +193,8 @@ def find_dotnet_sdk(dotnet_cmd, search_version_str):
search_version = LooseVersion(search_version_str)
try:
lines = subprocess.check_output([dotnet_cmd, "--list-sdks"]).splitlines()
env = dict(os.environ, DOTNET_CLI_UI_LANGUAGE="en-US")
lines = subprocess.check_output([dotnet_cmd, "--list-sdks"], env=env).splitlines()
for line_bytes in lines:
line = line_bytes.decode("utf-8")