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Merge pull request #86138 from EnlightenedOne/master
Fix Frustum Sky projection translation logic shearing
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@@ -33,9 +33,10 @@
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/////////////////////////////////////////////////////////////////////////////
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// CameraData
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void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter, float p_taa_frame_count, const uint32_t p_visible_layers) {
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void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, const Vector2 &p_taa_jitter, float p_taa_frame_count, const uint32_t p_visible_layers) {
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view_count = 1;
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is_orthogonal = p_is_orthogonal;
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is_frustum = p_is_frustum;
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vaspect = p_vaspect;
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main_transform = p_transform;
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@@ -48,12 +49,13 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
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taa_frame_count = p_taa_frame_count;
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}
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void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect) {
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void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect) {
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ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
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visible_layers = 0xFFFFFFFF;
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view_count = p_view_count;
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is_orthogonal = p_is_orthogonal;
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is_frustum = p_is_frustum;
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vaspect = p_vaspect;
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Vector<Plane> planes[2];
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