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[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
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@@ -288,7 +288,7 @@ Ref<WebSocketPeer> WSLClient::get_peer(int p_peer_id) const {
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return _peer;
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}
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NetworkedMultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const {
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MultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const {
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if (_peer->is_connected_to_host()) {
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return CONNECTION_CONNECTED;
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}
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