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[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
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@@ -107,7 +107,7 @@ Ref<WebSocketPeer> EMWSClient::get_peer(int p_peer_id) const {
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return _peer;
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}
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NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
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MultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
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if (_peer->is_connected_to_host()) {
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if (_is_connecting)
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return CONNECTION_CONNECTING;
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