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Changes to default C# script template (#19940)

This commit is contained in:
Kelly Thomas
2018-07-04 09:00:07 +08:00
committed by Ignacio Etcheverry
parent 085483e885
commit 88b89c2084

View File

@@ -296,28 +296,28 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
String script_template = "using " BINDINGS_NAMESPACE ";\n" String script_template = "using " BINDINGS_NAMESPACE ";\n"
"using System;\n" "using System;\n"
"\n" "\n"
"public class %CLASS_NAME% : %BASE_CLASS_NAME%\n" "public class %CLASS% : %BASE%\n"
"{\n" "{\n"
" // Declare member variables here. Examples:\n" " // Declare member variables here. Examples:\n"
" // private int a = 2;\n" " // private int a = 2;\n"
" // private string b = \"text\";\n" " // private string b = \"text\";\n"
"\n" "\n"
" // Called when the node enters the scene tree for the first time." " // Called when the node enters the scene tree for the first time.\n"
" public override void _Ready()\n" " public override void _Ready()\n"
" {\n" " {\n"
" " " \n"
" }\n" " }\n"
"\n" "\n"
"// // Called every frame. 'delta' is the elapsed time since the previous frame." "// // Called every frame. 'delta' is the elapsed time since the previous frame.\n"
"// public override void _Process(float delta)\n" "// public override void _Process(float delta)\n"
"// {\n" "// {\n"
"// " "// \n"
"// }\n" "// }\n"
"}\n"; "}\n";
String base_class_name = get_base_class_name(p_base_class_name, p_class_name); String base_class_name = get_base_class_name(p_base_class_name, p_class_name);
script_template = script_template.replace("%BASE_CLASS_NAME%", base_class_name) script_template = script_template.replace("%BASE%", base_class_name)
.replace("%CLASS_NAME%", p_class_name); .replace("%CLASS%", p_class_name);
Ref<CSharpScript> script; Ref<CSharpScript> script;
script.instance(); script.instance();