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Directional lights and shadow mapping are functional.
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@@ -2047,6 +2047,7 @@ void VisualServer::_bind_methods() {
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE);
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