You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-15 13:51:40 +00:00
Remove set_ip_type from network classes (no longer needed)
- TCP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `connect` -> resolve using best protocol (UNSPEC), socket from address type
- UDP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
(to change socket type you must first call `close` it)
This commit is contained in:
@@ -116,7 +116,6 @@ protected:
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
void set_ip_type(IP::Type p_type);
|
||||
Error request(const String& p_url, const Vector<String>& p_custom_headers=Vector<String>(), bool p_ssl_validate_domain=true, HTTPClient::Method p_method=HTTPClient::METHOD_GET, const String& p_request_data=""); //connects to a full url and perform request
|
||||
void cancel_request();
|
||||
HTTPClient::Status get_http_client_status() const;
|
||||
|
||||
Reference in New Issue
Block a user