You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Greatly reduce shader conversion time & fix spec constant bitmasking on D3D12.
This commit is contained in:
@@ -32,7 +32,7 @@ else:
|
||||
|
||||
# Mesa NIR
|
||||
# Check for latest version: https://github.com/godotengine/godot-nir-static/releases/latest
|
||||
mesa_version = "23.1.9-1"
|
||||
mesa_version = "23.1.9-2"
|
||||
# WinPixEventRuntime
|
||||
# Check for latest version: https://www.nuget.org/api/v2/package/WinPixEventRuntime (check downloaded filename)
|
||||
pix_version = "1.0.240308001"
|
||||
|
||||
Reference in New Issue
Block a user