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Add a debanding property to Viewport
It can be enabled in the Project Settings (`rendering/quality/screen_filters/use_debanding`). It's disabled by default as it has a small performance impact and can make PNG screenshots much larger (due to how dithering works). It will also slightly brighten the scene's dark areas. As a result, it should be enabled only when banding is noticeable enough. This closes #17006.
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@@ -708,6 +708,7 @@ void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer,
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tonemap.push_constant.use_color_correction = p_settings.use_color_correction;
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tonemap.push_constant.use_fxaa = p_settings.use_fxaa;
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tonemap.push_constant.use_debanding = p_settings.use_debanding;
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tonemap.push_constant.pixel_size[0] = 1.0 / p_settings.texture_size.x;
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tonemap.push_constant.pixel_size[1] = 1.0 / p_settings.texture_size.y;
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