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Port remaining connections to callable_mp
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@@ -4715,12 +4715,10 @@ void CanvasItemEditor::_reset_drag() {
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}
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void CanvasItemEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_override_camera_button", "game_running"), &CanvasItemEditor::_update_override_camera_button);
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ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data);
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ClassDB::bind_method(D_METHOD("set_state"), &CanvasItemEditor::set_state);
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ClassDB::bind_method(D_METHOD("update_viewport"), &CanvasItemEditor::update_viewport);
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ClassDB::bind_method(D_METHOD("_zoom_on_position"), &CanvasItemEditor::_zoom_on_position);
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ClassDB::bind_method("_set_owner_for_node_and_children", &CanvasItemEditor::_set_owner_for_node_and_children);
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@@ -4984,8 +4982,8 @@ CanvasItemEditor::CanvasItemEditor() {
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SceneTreeDock::get_singleton()->connect("node_created", callable_mp(this, &CanvasItemEditor::_node_created));
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SceneTreeDock::get_singleton()->connect("add_node_used", callable_mp(this, &CanvasItemEditor::_reset_create_position));
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EditorNode::get_singleton()->call_deferred(SNAME("connect"), "play_pressed", Callable(this, "_update_override_camera_button").bind(true));
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EditorNode::get_singleton()->call_deferred(SNAME("connect"), "stop_pressed", Callable(this, "_update_override_camera_button").bind(false));
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EditorNode::get_singleton()->call_deferred(SNAME("connect"), callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true));
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EditorNode::get_singleton()->call_deferred(SNAME("connect"), "stop_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(false));
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// A fluid container for all toolbars.
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HFlowContainer *main_flow = memnew(HFlowContainer);
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@@ -5883,9 +5881,6 @@ void CanvasItemEditorViewport::_notification(int p_what) {
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}
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}
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void CanvasItemEditorViewport::_bind_methods() {
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}
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CanvasItemEditorViewport::CanvasItemEditorViewport(CanvasItemEditor *p_canvas_item_editor) {
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default_texture_node_type = "Sprite2D";
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// Node2D
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