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Update if == NOTIFICATION_* to switch statements to match coding style

This commit is contained in:
megalobyte
2022-02-15 21:44:22 -05:00
parent 98b97d34df
commit 8824b6c5e9
38 changed files with 1134 additions and 1016 deletions

View File

@@ -91,13 +91,15 @@ GradientEditor::GradientEditor() {
///////////////////////
void GradientReverseButton::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
Ref<Texture2D> icon = get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons"));
if (is_pressed()) {
draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()), false, get_theme_color(SNAME("icon_pressed_color"), SNAME("Button")));
} else {
draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()));
}
switch (p_what) {
case NOTIFICATION_DRAW: {
Ref<Texture2D> icon = get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons"));
if (is_pressed()) {
draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()), false, get_theme_color(SNAME("icon_pressed_color"), SNAME("Button")));
} else {
draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()));
}
} break;
}
}