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Rename OSX to macOS and iPhoneOS to iOS.
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@@ -177,7 +177,7 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
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for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
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builder.append(String("#define ") + String(E.key) + "_CODE_USED\n");
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}
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#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
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#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
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builder.append("#define MOLTENVK_USED\n");
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#endif
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} break;
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