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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Rename OSX to macOS and iPhoneOS to iOS.

This commit is contained in:
bruvzg
2022-07-20 09:28:22 +03:00
parent 292c952e3b
commit 8823eae328
245 changed files with 1151 additions and 1149 deletions

View File

@@ -4263,7 +4263,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
rb->volumetric_fog->fog_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
RD::get_singleton()->set_resource_name(rb->volumetric_fog->fog_map, "Fog map");
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
Vector<uint8_t> dm;
dm.resize(target_width * target_height * volumetric_fog_depth * 4);
dm.fill(0);
@@ -4352,7 +4352,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
@@ -4372,7 +4372,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
@@ -4384,7 +4384,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
@@ -4656,7 +4656,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
}
{
RD::Uniform u;
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
@@ -4667,7 +4667,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
}
{
RD::Uniform u;
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
@@ -4679,7 +4679,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;