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Rename OSX to macOS and iPhoneOS to iOS.
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@@ -37,13 +37,13 @@ namespace GodotTools.Utils
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public static class Platforms
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{
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public const string Windows = "windows";
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public const string MacOS = "osx";
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public const string MacOS = "macos";
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public const string LinuxBSD = "linuxbsd";
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public const string Server = "server";
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public const string UWP = "uwp";
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public const string Haiku = "haiku";
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public const string Android = "android";
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public const string iOS = "iphone";
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public const string iOS = "ios";
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public const string HTML5 = "javascript";
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}
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