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Rename OSX to macOS and iPhoneOS to iOS.
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@@ -57,7 +57,7 @@
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<PropertyGroup Condition=" '$(GodotTargetPlatform)' == '' ">
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<GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(Linux))' ">linuxbsd</GodotTargetPlatform>
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<GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(FreeBSD))' ">linuxbsd</GodotTargetPlatform>
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<GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(OSX))' ">osx</GodotTargetPlatform>
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<GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(OSX))' ">macos</GodotTargetPlatform>
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<GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(Windows))' ">windows</GodotTargetPlatform>
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</PropertyGroup>
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@@ -76,12 +76,12 @@
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-->
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<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'windows' ">GODOT_WINDOWS;GODOT_PC</GodotPlatformConstants>
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<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'linuxbsd' ">GODOT_LINUXBSD;GODOT_PC</GodotPlatformConstants>
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<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'osx' ">GODOT_OSX;GODOT_MACOS;GODOT_PC</GodotPlatformConstants>
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<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'macos' ">GODOT_OSX;GODOT_MACOS;GODOT_PC</GodotPlatformConstants>
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<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'server' ">GODOT_SERVER;GODOT_PC</GodotPlatformConstants>
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<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'uwp' ">GODOT_UWP;GODOT_PC</GodotPlatformConstants>
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<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'haiku' ">GODOT_HAIKU;GODOT_PC</GodotPlatformConstants>
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<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'android' ">GODOT_ANDROID;GODOT_MOBILE</GodotPlatformConstants>
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<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'iphone' ">GODOT_IPHONE;GODOT_IOS;GODOT_MOBILE</GodotPlatformConstants>
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<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'ios' ">GODOT_IPHONE;GODOT_IOS;GODOT_MOBILE</GodotPlatformConstants>
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<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'javascript' ">GODOT_JAVASCRIPT;GODOT_HTML5;GODOT_WASM;GODOT_WEB</GodotPlatformConstants>
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<GodotDefineConstants>$(GodotDefineConstants);$(GodotPlatformConstants)</GodotDefineConstants>
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