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Mono: Fix custom defines for Mono's MSBuild; remove xbuild

Mono's MSBuild and System/VisualStudio's MSBuild expect a different format for surrounding property values with quotes on the command line.

xbuild does not seem to support semicolons in property values from the command line: https://xamarin.github.io/bugzilla-archives/16/16465/bug.html
It's a good time to just remove xbuild support entirely.
This commit is contained in:
Ignacio Etcheverry
2019-07-26 16:16:53 +02:00
parent ad0d87b4dd
commit 8821569689
3 changed files with 16 additions and 39 deletions

View File

@@ -15,7 +15,6 @@ namespace GodotTools.Build
{
private static string _msbuildToolsPath = string.Empty;
private static string _msbuildUnixPath = string.Empty;
private static string _xbuildUnixPath = string.Empty;
public static string FindMsBuild()
{
@@ -44,7 +43,6 @@ namespace GodotTools.Build
return Path.Combine(_msbuildToolsPath, "MSBuild.exe");
}
case GodotSharpBuilds.BuildTool.MsBuildMono:
{
string msbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "msbuild.bat");
@@ -56,19 +54,6 @@ namespace GodotTools.Build
return msbuildPath;
}
case GodotSharpBuilds.BuildTool.XBuild:
{
string xbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "xbuild.bat");
if (!File.Exists(xbuildPath))
{
throw new FileNotFoundException($"Cannot find executable for '{GodotSharpBuilds.PropNameXbuild}'. Tried with path: {xbuildPath}");
}
return xbuildPath;
}
default:
throw new IndexOutOfRangeException("Invalid build tool in editor settings");
}
@@ -76,20 +61,7 @@ namespace GodotTools.Build
if (OS.IsUnix())
{
if (buildTool == GodotSharpBuilds.BuildTool.XBuild)
{
if (_xbuildUnixPath.Empty() || !File.Exists(_xbuildUnixPath))
{
// Try to search it again if it wasn't found last time or if it was removed from its location
_xbuildUnixPath = FindBuildEngineOnUnix("msbuild");
}
if (_xbuildUnixPath.Empty())
{
throw new FileNotFoundException($"Cannot find binary for '{GodotSharpBuilds.PropNameXbuild}'");
}
}
else
if (buildTool == GodotSharpBuilds.BuildTool.MsBuildMono)
{
if (_msbuildUnixPath.Empty() || !File.Exists(_msbuildUnixPath))
{
@@ -101,9 +73,13 @@ namespace GodotTools.Build
{
throw new FileNotFoundException($"Cannot find binary for '{GodotSharpBuilds.PropNameMsbuildMono}'");
}
}
return buildTool != GodotSharpBuilds.BuildTool.XBuild ? _msbuildUnixPath : _xbuildUnixPath;
return _msbuildUnixPath;
}
else
{
throw new IndexOutOfRangeException("Invalid build tool in editor settings");
}
}
throw new PlatformNotSupportedException();