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@@ -1484,7 +1484,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
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if (valid) {
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player->seek(pos, true);
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get_tree()->flush_transform_notifications(); // Needed for transforms of Spatials
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values_backup.update_skeletons(); // Needed for Skeletons
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values_backup.update_skeletons(); // Needed for Skeletons (2D & 3D)
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VS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
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VS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
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