You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 13:10:58 +00:00
fixed editor NodePath property
This commit is contained in:
@@ -706,7 +706,8 @@ void SceneTreeDialog::_cancel() {
|
||||
void SceneTreeDialog::_select() {
|
||||
|
||||
if (tree->get_selected()) {
|
||||
emit_signal("selected",tree->get_selected()->get_path());
|
||||
Node *scene = EditorNode::get_singleton()->get_edited_scene();
|
||||
emit_signal("selected","/root/" + scene->get_parent()->get_path_to(tree->get_selected()));
|
||||
hide();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user