You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
[Debugger] Move most profilers to ServersDebugger.
Also splits bandwidth/rpc profiler (RPCProfiler is now in SceneDebugger).
This commit is contained in:
@@ -46,12 +46,11 @@ void SceneRPCInterface::make_default() {
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) {
|
||||
if (EngineDebugger::is_profiling("multiplayer")) {
|
||||
if (EngineDebugger::is_profiling("rpc")) {
|
||||
Array values;
|
||||
values.push_back("node");
|
||||
values.push_back(p_id);
|
||||
values.push_back(p_what);
|
||||
EngineDebugger::profiler_add_frame_data("multiplayer", values);
|
||||
EngineDebugger::profiler_add_frame_data("rpc", values);
|
||||
}
|
||||
}
|
||||
#else
|
||||
@@ -268,7 +267,7 @@ void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_i
|
||||
argp.resize(argc);
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
_profile_node_data("in_rpc", p_node->get_instance_id());
|
||||
_profile_node_data("rpc_in", p_node->get_instance_id());
|
||||
#endif
|
||||
|
||||
int out;
|
||||
@@ -471,7 +470,7 @@ void SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_m
|
||||
|
||||
if (p_peer_id != node_id) {
|
||||
#ifdef DEBUG_ENABLED
|
||||
_profile_node_data("out_rpc", node->get_instance_id());
|
||||
_profile_node_data("rpc_out", node->get_instance_id());
|
||||
#endif
|
||||
|
||||
_send_rpc(node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);
|
||||
|
||||
Reference in New Issue
Block a user