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[Debugger] Move most profilers to ServersDebugger.
Also splits bandwidth/rpc profiler (RPCProfiler is now in SceneDebugger).
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@@ -47,7 +47,6 @@ MultiplayerCacheInterface *(*MultiplayerAPI::create_default_cache_interface)(Mul
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void MultiplayerAPI::profile_bandwidth(const String &p_inout, int p_size) {
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if (EngineDebugger::is_profiling("multiplayer")) {
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Array values;
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values.push_back("bandwidth");
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values.push_back(p_inout);
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values.push_back(OS::get_singleton()->get_ticks_msec());
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values.push_back(p_size);
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