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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

-Added OpenSSL and HTTPS support

-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
This commit is contained in:
Juan Linietsky
2014-04-28 21:56:43 -03:00
parent 7fadc2f93a
commit 87f37bc5a3
1382 changed files with 489992 additions and 2790 deletions

View File

@@ -26,22 +26,27 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PROGRESS_BAR_H
#define PROGRESS_BAR_H
#include "scene/gui/range.h"
class ProgressBar : public Range {
OBJ_TYPE( ProgressBar, Range );
protected:
void _notification(int p_what);
public:
Size2 get_minimum_size() const;
ProgressBar();
};
#endif // PROGRESS_BAR_H
#ifndef PROGRESS_BAR_H
#define PROGRESS_BAR_H
#include "scene/gui/range.h"
class ProgressBar : public Range {
OBJ_TYPE( ProgressBar, Range );
bool percent_visible;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_percent_visible(bool p_visible);
bool is_percent_visible() const;
Size2 get_minimum_size() const;
ProgressBar();
};
#endif // PROGRESS_BAR_H