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Fix remote tree max selection warning not showing properly
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@@ -95,10 +95,7 @@ void EditorDebuggerTree::_scene_tree_selection_changed(TreeItem *p_item, int p_c
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if (inspected_object_ids.size() == (int)EDITOR_GET("debugger/max_node_selection")) {
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selection_surpassed_limit = true;
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p_item->deselect(0);
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return;
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}
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if (!inspected_object_ids.has(id)) {
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} else if (!inspected_object_ids.has(id)) {
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inspected_object_ids.append(id);
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}
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} else if (inspected_object_ids.has(id)) {
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