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Add module defines to the per-platform generated props file so VS knows which ones are enabled.
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@@ -1293,6 +1293,11 @@ def generate_vs_project(env, original_args, project_name="godot"):
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output = os.path.join("bin", f"godot{env['PROGSUFFIX']}")
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output = os.path.join("bin", f"godot{env['PROGSUFFIX']}")
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# The modules_enabled.gen.h header containing the defines is only generated on build, and only for the most recently built
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# platform, which means VS can't properly render code that's inside module-specific ifdefs. This adds those defines to the
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# platform-specific VS props file, so that VS knows which defines are enabled for the selected platform.
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env.Append(VSHINT_DEFINES=[f"MODULE_{module.upper()}_ENABLED" for module in env.module_list])
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with open("misc/msvs/props.template", "r", encoding="utf-8") as file:
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with open("misc/msvs/props.template", "r", encoding="utf-8") as file:
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props_template = file.read()
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props_template = file.read()
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