You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-12 13:20:55 +00:00
Merge pull request #37717 from qarmin/world_fix
Change non-existent World to World3D
This commit is contained in:
@@ -46,7 +46,7 @@ void CSGShape3D::set_use_collision(bool p_enable) {
|
||||
root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
|
||||
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
|
||||
PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
|
||||
PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
|
||||
PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
|
||||
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
|
||||
set_collision_layer(collision_layer);
|
||||
set_collision_mask(collision_mask);
|
||||
@@ -507,7 +507,7 @@ void CSGShape3D::_notification(int p_what) {
|
||||
root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
|
||||
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
|
||||
PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
|
||||
PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
|
||||
PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
|
||||
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
|
||||
set_collision_layer(collision_layer);
|
||||
set_collision_mask(collision_mask);
|
||||
|
||||
Reference in New Issue
Block a user