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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Fix mouse/drag/touch InputEvents having no device id

Some internally created emulated/instantiated events didn't have a
device id. This PR sets for these cases a device id.

Also rename `DEVICE_ID_TOUCH_MOUSE` to the more generic
`DEVICE_ID_EMULATION`.
This commit is contained in:
Markus Sauermann
2023-02-04 23:16:54 +01:00
parent 945207885b
commit 8748f4dcaa
5 changed files with 13 additions and 6 deletions

View File

@@ -533,6 +533,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
touch_event->set_pressed(mb->is_pressed());
touch_event->set_position(mb->get_position());
touch_event->set_double_tap(mb->is_double_click());
touch_event->set_device(InputEvent::DEVICE_ID_EMULATION);
event_dispatch_function(touch_event);
}
}
@@ -557,6 +558,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
drag_event->set_pen_inverted(mm->get_pen_inverted());
drag_event->set_pressure(mm->get_pressure());
drag_event->set_velocity(get_last_mouse_velocity());
drag_event->set_device(InputEvent::DEVICE_ID_EMULATION);
event_dispatch_function(drag_event);
}
@@ -592,7 +594,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
Ref<InputEventMouseButton> button_event;
button_event.instantiate();
button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
button_event->set_device(InputEvent::DEVICE_ID_EMULATION);
button_event->set_position(st->get_position());
button_event->set_global_position(st->get_position());
button_event->set_pressed(st->is_pressed());
@@ -623,7 +625,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
Ref<InputEventMouseMotion> motion_event;
motion_event.instantiate();
motion_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
motion_event->set_device(InputEvent::DEVICE_ID_EMULATION);
motion_event->set_tilt(sd->get_tilt());
motion_event->set_pen_inverted(sd->get_pen_inverted());
motion_event->set_pressure(sd->get_pressure());
@@ -832,7 +834,7 @@ void Input::ensure_touch_mouse_raised() {
Ref<InputEventMouseButton> button_event;
button_event.instantiate();
button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
button_event->set_device(InputEvent::DEVICE_ID_EMULATION);
button_event->set_position(mouse_pos);
button_event->set_global_position(mouse_pos);
button_event->set_pressed(false);
@@ -869,6 +871,7 @@ void Input::set_default_cursor_shape(CursorShape p_shape) {
mm.instantiate();
mm->set_position(mouse_pos);
mm->set_global_position(mouse_pos);
mm->set_device(InputEvent::DEVICE_ID_INTERNAL);
parse_input_event(mm);
}