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Only show AnimationEditor automatically when an Animplayer is selected.

Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213
This commit is contained in:
Andreas Haas
2016-10-13 12:31:45 +02:00
parent a317617aae
commit 86fd40b06c

View File

@@ -666,7 +666,7 @@ void AnimationPlayerEditor::set_state(const Dictionary& p_state) {
return;
Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
if (n && n->cast_to<AnimationPlayer>()) {
if (n && n->cast_to<AnimationPlayer>() && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
player=n->cast_to<AnimationPlayer>();
_update_player();
show();