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Fix exporting big templates
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@@ -169,8 +169,10 @@ static bool _collect_inheritance_chain(const Ref<SceneState> &p_state, const Nod
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state = state->get_base_scene_state();
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}
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for (int i = inheritance_states.size() - 1; i >= 0; --i) {
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r_states_stack.push_back(inheritance_states[i]);
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if (inheritance_states.size() > 0) {
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for (int i = inheritance_states.size() - 1; i >= 0; --i) {
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r_states_stack.push_back(inheritance_states[i]);
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}
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}
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return found;
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@@ -214,10 +216,12 @@ Vector<SceneState::PackState> PropertyUtils::get_node_states_stack(const Node *p
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{
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states_stack_ret.resize(states_stack.size());
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_FastPackState *ps = states_stack.ptr();
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for (int i = states_stack.size() - 1; i >= 0; --i) {
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states_stack_ret.write[i].state.reference_ptr(ps->state);
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states_stack_ret.write[i].node = ps->node;
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++ps;
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if (states_stack.size() > 0) {
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for (int i = states_stack.size() - 1; i >= 0; --i) {
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states_stack_ret.write[i].state.reference_ptr(ps->state);
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states_stack_ret.write[i].node = ps->node;
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++ps;
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}
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}
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}
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return states_stack_ret;
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