1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-16 14:00:40 +00:00

Improve TileMap editor grid

This commit is contained in:
Haoyu Qiu
2022-03-11 10:05:02 +08:00
parent 8975470bc2
commit 86ec09faf5
2 changed files with 175 additions and 95 deletions

View File

@@ -172,6 +172,7 @@ class TileMapEditor : public VBoxContainer {
void _select(const Point2i &p_from, const Point2i &p_to);
void _erase_selection();
void _draw_grid(Control *p_viewport, const Rect2 &p_rect) const;
void _draw_cell(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform);
void _draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform);
void _clear_bucket_cache();