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Improve TileMap editor grid
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@@ -172,6 +172,7 @@ class TileMapEditor : public VBoxContainer {
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void _select(const Point2i &p_from, const Point2i &p_to);
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void _erase_selection();
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void _draw_grid(Control *p_viewport, const Rect2 &p_rect) const;
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void _draw_cell(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform);
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void _draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform);
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void _clear_bucket_cache();
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