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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Hide "default_input_values" property in VisualShaderNode.

This commit is contained in:
Yuri Roubinsky
2020-01-23 10:42:35 +03:00
parent c2e07db071
commit 86cdccebe6
2 changed files with 7 additions and 8 deletions

View File

@@ -79,7 +79,7 @@ Vector<StringName> VisualShaderNode::get_editable_properties() const {
return Vector<StringName>();
}
Array VisualShaderNode::_get_default_input_values() const {
Array VisualShaderNode::get_default_input_values() const {
Array ret;
for (Map<int, Variant>::Element *E = default_input_values.front(); E; E = E->next()) {
@@ -88,7 +88,7 @@ Array VisualShaderNode::_get_default_input_values() const {
}
return ret;
}
void VisualShaderNode::_set_default_input_values(const Array &p_values) {
void VisualShaderNode::set_default_input_values(const Array &p_values) {
if (p_values.size() % 2 == 0) {
for (int i = 0; i < p_values.size(); i += 2) {
@@ -115,11 +115,11 @@ void VisualShaderNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value"), &VisualShaderNode::set_input_port_default_value);
ClassDB::bind_method(D_METHOD("get_input_port_default_value", "port"), &VisualShaderNode::get_input_port_default_value);
ClassDB::bind_method(D_METHOD("_set_default_input_values", "values"), &VisualShaderNode::_set_default_input_values);
ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualShaderNode::_get_default_input_values);
ClassDB::bind_method(D_METHOD("set_default_input_values", "values"), &VisualShaderNode::set_default_input_values);
ClassDB::bind_method(D_METHOD("get_default_input_values"), &VisualShaderNode::get_default_input_values);
ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_default_input_values", "_get_default_input_values");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values", "get_default_input_values");
ADD_SIGNAL(MethodInfo("editor_refresh_request"));
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR);