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Keep a weak reference to orphan subclasses to reuse on class reload
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@@ -915,14 +915,43 @@ GDScript::GDScript() :
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#endif
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}
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void GDScript::_save_orphaned_subclasses() {
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struct ClassRefWithName {
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ObjectID id;
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String fully_qualified_name;
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};
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Vector<ClassRefWithName> weak_subclasses;
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// collect subclasses ObjectID and name
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for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
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E->get()->_owner = NULL; //bye, you are no longer owned cause I died
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ClassRefWithName subclass;
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subclass.id = E->get()->get_instance_id();
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subclass.fully_qualified_name = E->get()->fully_qualified_name;
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weak_subclasses.push_back(subclass);
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}
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// clear subclasses to allow unused subclasses to be deleted
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subclasses.clear();
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// subclasses are also held by constants, clear those as well
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constants.clear();
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// keep orphan subclass only for subclasses that are still in use
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for (int i = 0; i < weak_subclasses.size(); i++) {
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ClassRefWithName subclass = weak_subclasses[i];
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Object *obj = ObjectDB::get_instance(subclass.id);
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if (!obj)
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continue;
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// subclass is not released
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GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
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}
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}
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GDScript::~GDScript() {
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for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
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memdelete(E->get());
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}
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for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
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E->get()->_owner = NULL; //bye, you are no longer owned cause I died
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}
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_save_orphaned_subclasses();
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#ifdef DEBUG_ENABLED
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if (GDScriptLanguage::get_singleton()->lock) {
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@@ -2176,6 +2205,22 @@ GDScriptLanguage::~GDScriptLanguage() {
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singleton = NULL;
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}
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void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
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orphan_subclasses[p_qualified_name] = p_subclass;
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}
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Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
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Map<String, ObjectID>::Element *orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
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if (!orphan_subclass_element)
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return Ref<GDScript>();
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ObjectID orphan_subclass = orphan_subclass_element->get();
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Object *obj = ObjectDB::get_instance(orphan_subclass);
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orphan_subclasses.erase(orphan_subclass_element);
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if (!obj)
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return Ref<GDScript>();
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return Ref<GDScript>(Object::cast_to<GDScript>(obj));
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}
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/*************** RESOURCE ***************/
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RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
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